---@class CS.UnityEngine.PhysicsJobOptions2D : CS.System.ValueType
---@field public useMultithreading boolean
---@field public useConsistencySorting boolean
---@field public interpolationPosesPerJob number
---@field public newContactsPerJob number
---@field public collideContactsPerJob number
---@field public clearFlagsPerJob number
---@field public clearBodyForcesPerJob number
---@field public syncDiscreteFixturesPerJob number
---@field public syncContinuousFixturesPerJob number
---@field public findNearestContactsPerJob number
---@field public updateTriggerContactsPerJob number
---@field public islandSolverCostThreshold number
---@field public islandSolverBodyCostScale number
---@field public islandSolverContactCostScale number
---@field public islandSolverJointCostScale number
---@field public islandSolverBodiesPerJob number
---@field public islandSolverContactsPerJob number

---@type CS.UnityEngine.PhysicsJobOptions2D
CS.UnityEngine.PhysicsJobOptions2D = { }
return CS.UnityEngine.PhysicsJobOptions2D
